Attention All Heroes!!!
The test realm is now open!! Through extensive game testing it was determined that the original Hero Point system was flawed.
Below is the new 'test' hero point system. The number of points one may use during an adventure remain 1 per 10 levels. Hero
Points will regen at the start of every week. Keep in mind these are still on the test server so these may not go into a patch. While
In testing though feel free to use them.
FYI - Rumor has it patch 1.2 will be released soon
Fighters:
Weapon Familiarity - No longer crit fail with weapon of choice
Duration - Last for 1 battle
Anticipation - By holding init until after your opponent goes you gain +2 to hit and -2 ac for that round
Duration - Last for 1 battle, can be used on any round
Last Stand - When reduced to negative hps a regular con check is made for full actions the following round
Duration - Last for 1 round
Death Wish - By leaving yourself open to retaliation you may add any number of current hps directly to damage
Duration - Last for 1 swing, may be used after a hit roll is made
Recklessness - +3 hit, +3 dam, -4 ac, no dex bonus
Duration - Last for 1 battle, once turned on must be used for the duration of the fight
Paladins:
Conviction - Immune to Fear/Charm and mind altering spells
Duration - Last for 1 battle
Improved Lay on Hands - LoH heals 4 pts per level
Duration - Must be used immediately
Rightiousness - May cast 1 additional spell per spell level
Duration - Last for 1 hr, after that time spells are then lost
Intercept - At the cost of one attack the following round you make take a hit for an ally if they are within range
Duration - Last for 1 battle
Divine Favor - Gain +1 to any 2 stats
Duration - Last for 1 battle
Thieves
Seal Fate - Attacks Crit on a 19-20
Duration - Last for 1 round
Lethality - For every 2 points above the number needed to hit add 1 damage
Duration - Last for 1 battle
Evasion - Double the ac bonus for tumbling
Duration - Last for 1 round
Opportunity - While using the tumbling proficiency an attack may still be made at -4 to hit.
Duration - Last for 1 round
Ruthlessness - +5 damage on every successful hit
Duration - Last for 1 battle
Mages
Arcane Power - All spells have a chance to crit. Crit damage is 33% more than normal damage.
Duration - Last for 1 round
Signature Spell - Any one spell can be designated as a signature spell, the casting time for this spell is reduced to 0
Duration - Last for 1 battle
Spell Focus - Spells have 25% more range and duration
Duration - Last for 2 rounds
Meditation - 8 hrs spent in a meditative state reduce memorization times by half and double natural healing for that night
Duration - Lasts for 1 night
Arcane Immunity - Magic resistance equal to half your level
Duration - Lasts for 1 round
Below is the new 'test' hero point system. The number of points one may use during an adventure remain 1 per 10 levels. Hero
Points will regen at the start of every week. Keep in mind these are still on the test server so these may not go into a patch. While
In testing though feel free to use them.
FYI - Rumor has it patch 1.2 will be released soon
Fighters:
Weapon Familiarity - No longer crit fail with weapon of choice
Duration - Last for 1 battle
Anticipation - By holding init until after your opponent goes you gain +2 to hit and -2 ac for that round
Duration - Last for 1 battle, can be used on any round
Last Stand - When reduced to negative hps a regular con check is made for full actions the following round
Duration - Last for 1 round
Death Wish - By leaving yourself open to retaliation you may add any number of current hps directly to damage
Duration - Last for 1 swing, may be used after a hit roll is made
Recklessness - +3 hit, +3 dam, -4 ac, no dex bonus
Duration - Last for 1 battle, once turned on must be used for the duration of the fight
Paladins:
Conviction - Immune to Fear/Charm and mind altering spells
Duration - Last for 1 battle
Improved Lay on Hands - LoH heals 4 pts per level
Duration - Must be used immediately
Rightiousness - May cast 1 additional spell per spell level
Duration - Last for 1 hr, after that time spells are then lost
Intercept - At the cost of one attack the following round you make take a hit for an ally if they are within range
Duration - Last for 1 battle
Divine Favor - Gain +1 to any 2 stats
Duration - Last for 1 battle
Thieves
Seal Fate - Attacks Crit on a 19-20
Duration - Last for 1 round
Lethality - For every 2 points above the number needed to hit add 1 damage
Duration - Last for 1 battle
Evasion - Double the ac bonus for tumbling
Duration - Last for 1 round
Opportunity - While using the tumbling proficiency an attack may still be made at -4 to hit.
Duration - Last for 1 round
Ruthlessness - +5 damage on every successful hit
Duration - Last for 1 battle
Mages
Arcane Power - All spells have a chance to crit. Crit damage is 33% more than normal damage.
Duration - Last for 1 round
Signature Spell - Any one spell can be designated as a signature spell, the casting time for this spell is reduced to 0
Duration - Last for 1 battle
Spell Focus - Spells have 25% more range and duration
Duration - Last for 2 rounds
Meditation - 8 hrs spent in a meditative state reduce memorization times by half and double natural healing for that night
Duration - Lasts for 1 night
Arcane Immunity - Magic resistance equal to half your level
Duration - Lasts for 1 round
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