Clarkworld Campaign

Sunday, December 04, 2005

And we wake up...

So we are sitting here in the middle of the wilderness on some foreign world. The sphere-ish thing from the holy guys were keeping skeletons/undead/etc at bay from us, when we woke up this morning they have dissipated.

Two months later, we arrive at the keep. The journey was fairly uneventful, mainly because we are all high level and have two paladins with us. The Keep is on a steep hill, each side besides the one with the road to the door is sheer. Probably unscalable. We walk up in two rows of three..

Baldin - Aidan - Gildere
Endel - Terra - Sabathius(NPC)

A 9 yr old ghost boy appears before us. When we get within 20 feet of him and he talks to Baldin "Why are you here?" "We're here to speak to your lord." "Are you going to release him from his exile?" "We weren't aware that he was exiled." The boy smirks and vanishes.

We make it to the keep, the gate opens and we enter the courtyard. The guard barracks to the left and stables to the right. Gildere suggests we check out the barracks but we all agree to go to the keep instead. "Do you go and snoop around people's houses when you are invited in?"

We walk up to the main keep building and enter. As we are in the foryer, there is no light, except from Terra's staff. A ghost floats up to us and asks us to follow it. We follow and Endel asks," where are we going" the Ghost doesn't respond. It leads us to a grand ballroom with a throne. There are two chairs on one side and one on the other. This room is lit. There is a man in black armor at the base of the dias, apparently it's a death knight. The ghost walks up to the death knight, whispers to him and then walks to the side and dissipates.

"Are you the lord of this keep," Terra says. "Some would say that, my name is Lucious." Terra gives him the spiel and he tells us that Kurgen never attacked the keep just his army did. "Can you help us or not," said Baldin. "Help you with what?" "We need to know the information about how you turned away Kurgen's army, he threatens us now." The death knight tells us that he can't leave the keep and he has a task for us and if we complete this task, then he'll tell us anything he knows about Kurgen.

"There is a being, I want you to kill..shouldn't be to hard for you to kill, it is a lich," Lucious said to Baldin. "Why" "Because he's the one that turned me into a death knight." Each one agrees so far except for Sabathius and Baldin. Sabathius decides to stay behind and figure out what doesn't quite add up. "The lich's place is 3 weeks to the south."

As we are leaving the keep, Baldin brings up the fact that liches are usually servants to death knights. We all found this worrysome because this Lucious guy should have been able to take down this lich on his own. We discuss what a lich is and pool our thoughts about them. Marching order -

Gildere
Terra - Baldin - Aidan
Endel

We have to stay close in order to gain the protection from the paladin, yadda yadda. I don't quite understand anything.

Baldin's Divinition response was "The phalactery can be found if you jump down the right path". So, within a week of where we are, the phalactery is there. Hopefully it's at the place we are going (no guarentees). So as long as we stay on our current path with the current goal in mind, we should be ok.

As we are traveling south, we come to a crossroads. Aidan and endel have noticed that we are traveling on a road, we continue south towards the Lich's area.

After about 3 days, we are entering a ruined city. The undead have stopped attacking (or rather attempting to attack us) for about 2 hours. I pull out my grapple and make an etching in the ground to know where we have been. Baldin pulls out a spoon and buries it. We move farther into the city, we come across two temples. Both are pretty "standard" issue type stuff and we keep moving on.

About 15 minutes farther into the city, we come across the temple of Athena. Baldin points out that this is the same temple of the symbol that was on the Death Knight. Athena is the god of Wisdom and Combat. As we walk through the gates, Gildere appears to be in pain. My made spellcraft roll shows me that this is a symbol spell of pain (he's got -4 to hit, -2 dex). Yes...this is the 3rd straight save that Gildere has missed. There is a graveyard on the right side of the temple and I hear a noise behind the temple (since I missed my uber hear noise, I don't know what kind of noise it is).

A Dracolich jumps on top of the temple and peers towards us, I break left with Endel. The Dragoclich breathes and I take...120 damage. I fall over dead.
....
....
Terra goes dimension door and alter reality...I fail my saving throw again. HAX!!!

It jumps down from the temple and attacks Endel. Endel is slashed and torn but is still in one piece.

...that is where this end right now...because I'm dead.

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