Clarkworld Campaign

Monday, March 06, 2006

Terras' Preparation

After Aaronax disappeared, Terra stood there baffled at who she had just seen. "Could it really be him?," she thought to herself. She tried to recall what she knew of the first Arch-Magi. Not much at this intant, other than that he had vanished with no trace and never seen again. That is, until now. Could he really be the man behind this whole evil scheme? But, why? The arch-magi were put on each world to protect them from evil. "I will have to travel back to the council and tell them what I have seen. And, I will need to find out all the information I can about this being."

Silently, Terra turns around and walks towards her tower, not hearing anything other than than the thoughts in her head, and feeling as though she is walking through a thick fog. "Many preparations need to be made. So much has changed. Things are not as I had once thought. I am up against someone much stronger than I, someone who is who I am."

As she walks into her tower, she heads for her secluded study, where she knows no one can find her. She tells a servent, "If anyone is looking for me, tell them I am busy and that I apologize for not being able to gather with them. I'm sure Gildere will understand, if no one else."

She sits in her study, silent, deep in thought. "What to do ... What to do. I wish Forge were still here." Dearest Forge, Terras' mentor from the beginning of her Arch-Magi training. He helped her become who she was today. She and her companions had no choice but to destroy him as he stood in front of her that day. Tears came to Terras' eyes as she remembers back to that battle. The tears don't stop. Not for a long time. She felt so lost, so alone. Who would really understand? The other Arch-Magi? Possbile, but not probable.

She beings to write a letter to Gildere, explaining all that would be happening in the upcoming months and years. How she was going to be unreachable while in this meditative state. She writes that she will get in contact with him when the time is right. She also tells Gildere that while she is in this state, that, if he so chooses, the tower is his for his use except for this room. Any items in this tower will belong to him, and the servents, minus Terra's personal servent, will obey only him. She also leaves something for each of her other companions. For Elladan she has prepared Bracers of Archery(1). For Aiden Helm of the beserker(2). Endel shall have Blades Bane(3). And for Balden Dwarven Full Plate +2 of Repair(4).

Terra then begins to write a note to the Arch-Mage council. She explains in detail her journies to stop Kurgen, and then the final 7 days, and Aaronax posing as Kurgen after he killed him. She then explains to the council what she will be doing and how she will not be able to be contacted, through any form of communication. She instructed them that if there are any questions to direct them towards Gildere because he is a respected and trustworthy friend.

She was going to need time. Lots of time.

Terra started chanting, slipping into a deep trance. Concentrating, thinking, drawing forth whatever power she could gather within herself. This trance lasted for many months, which gave way to years. Within this trance, all recollection of her compainions faded. All sense of time has stopped. To her, only minutes has past, while outside it has been years. She feels no emotion, no sense of hunger or thirst, no feeling of exhaustion. She only hopes that she can find an answer . . .

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(1) Provides a +2 to hit and a +1 bonus to all ranged attacks as well as lets the wearer fire into melee combat with no penalties to hit allies. On a roll of a 1 however there is still a 50/50 chance of the shot being a miss and hitting a friend.

(2) This items lets you attack as if you were a fighter of the same level for 1 round/level once per day.

(3) Elven Full Plate +1, Standard armor except if any opponent rolls a natural 1 or 2 on a swing and that roll would be a miss the weapon used must make a saving through vs. crushing blow at -4 or be destroyed. I.E. - They swing and the weapons shatters when it hits the armor.

(4) Standard effects of dwarven plate however the armor auto-repairs the HP bonus that it provides at a rate of 1 per 2 hrs or 12/day.

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